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Ana Thomas
UI & Level Designer

VR Bowling
Project Overview
As an introduction to VR development and OpenXR, I created a simplified game of bowling. Instead of the normal bowling scoring, this VR version keeps track of how many balls the player uses to knock over all 10 pins. The player has the option to turn the bumpers on or off to change the difficulty.
DEVELOPMENT
Game Engine: Unity 3D (OpenXR)
Device: Optimized for the Oculus Quest 2
Timeline: August 2023
This was a solo project using free assets found online.
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