Ana Thomas
UI & Level Designer

Page Breaker
Project Overview
Page Breaker is a comedic, 2.5D turn-based RPG. The user plays as Art, who got transported inside a drawing and must find his way back to his human body by battling his way through a castle. However, more difficult monsters appear as the player climbs higher.
Unity Asset Store for free 3D models.
DEVELOPMENT
Game Engine: Unity 3D
Asset Design: Photoshop
Device: Windows, Mac
Timeline: March 2021 - April 2021
TEAM
Ana Thomas: Lead Programming, UI, Game Design
J.J. Marin: Programming, Game Design
Brandon Teta: 2D Art, Programming
Hollie Ogle: Level Design, UI
Environment and Asset Design
Because Page Breaker is a 2.5D game, the background environment is in 3D while the characters and UI are in 2D. While the 3D assets used were free from the Unity Asset Store, the 2D assets were made by the team.
Interaction Design
The main user interactions are buttons to either attack the enemy, block the enemy's attack or heal. While the interaction is simple, the player will need to strategize on which move to select next.





