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Page Breaker

Project Overview

Page Breaker is a comedic, 2.5D turn-based RPG. The user plays as Art, who got transported inside a drawing and must find his way back to his human body by battling his way through a castle. However, more difficult monsters appear as the player climbs higher.

Unity Asset Store for free 3D models.

DEVELOPMENT

Game Engine: Unity 3D

Asset Design: Photoshop

Device: Windows, Mac

Timeline: March 2021 - April 2021

TEAM

Ana Thomas: Lead Programming, UI, Game Design

J.J. Marin: Programming, Game Design

Brandon Teta: 2D Art, Programming

Hollie Ogle: Level Design, UI

Environment and Asset Design

Because Page Breaker is a 2.5D game, the background environment is in 3D while the characters and UI are in 2D. While the 3D assets used were free from the Unity Asset Store, the 2D assets were made by the team.

Interaction Design

The main user interactions are buttons to either attack the enemy, block the enemy's attack or heal. While the interaction is simple, the player will need to strategize on which move to select next.

Page Breaker Interaction.gif

© Ana Thomas 2025

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